Naruto Ninja RPG

The Naruto Ninja RPG is a game based on the naruto series in a heads up format, one of the best Naruto Games you will play :D
 
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 Kagebunshin no Jutsu

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PostSubject: Re: Kagebunshin no Jutsu   Wed Feb 03, 2010 10:28 am

Say you didnt know a Shadow Clone for the real one. If a player makes one and there are two of him in front of you, punching one still gives you a 50/50 chance you could hit the real one.

How do we account for that?

At least, my effect replicates the effect of 3 clones attacking for 3 turns. Your just going to have to find jutsus that complement Bunshin no Jutsu.
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Kazebara Yoichi
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PostSubject: Re: Kagebunshin no Jutsu   Wed Feb 03, 2010 11:31 am

I think that the opponent should random roll the number of clones there are, and if they roll 1 then they hit the real one, if not, clone's are in order. EG: First summoned clone = 2, Second summoned = 3
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PostSubject: Re: Kagebunshin no Jutsu   Wed Feb 03, 2010 12:31 pm

its getting more complicated. were trying to keep things simple. This is the last im talking about this. Good luck with the other Admins.
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Uchiha Maikeru
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PostSubject: Re: Kagebunshin no Jutsu   Thu Apr 08, 2010 11:24 am

going from it being a b-rank, and how i did it before being more like multi-shadowclone

Kagebunshin no Jutsu
Exclusive to: Konoha + Iwa
Activation Cost: 25 per clone
Requirement: RR Jutsu Power; Result must be 20 or more, if over 40 the user makes two for the same chakra cost.
Effect: Creats a copy of the user with 1/4 users health, half users chakra and the abillity to use jutsu. you can target the clone or user as you wish. Clones stats are 1/2 of users
Description: Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original.

if i used it:

Health: 157
Chakra: 100
Attack: 25
Defense: 5
Speed: 50
Jutsupower: 44
Handsealknowledge: 20
Lightning: 42
Wind: 2
Water: 12
Earth: 0
Fire: 41

and the clone can not use legendary weapons, unless they use pick up to gain one and then equip, and clones will not have any weapons equipped even if you have when you make them, there bloodline is also halved.

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Cloud
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PostSubject: Re: Kagebunshin no Jutsu   Fri Apr 09, 2010 2:51 pm

I would suggest that the health of the clones drops as they can normally be 1-hit KOed.

+3

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Uchiha Maikeru
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PostSubject: Re: Kagebunshin no Jutsu   Mon Apr 12, 2010 2:32 pm

3 day rule..... end at 6

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Kagebunshin no Jutsu

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